Wednesday, September 29, 2010

Blitzcrank Support/Tank Build

Blitzcrank Support/Tank Build

Blitzcrank is an extremely effective support/tank champion who specializes in bizarre assassination methods. Blitzcrank's passive ability allows him to automatically convert half his mana into hit points when his health falls below 20% which makes him a tough champion to kill.
This build revolves around two concepts: 1.) Enemy underestimation of hp due to Blitzcrank's innate passive ability and 2.) The major amount of damage/disables related to the lightning bolts from his ult's passive, multiple power fist strikes, ignite, and the constant drain of enemy hp coming from the Sunfire Capes you'll be wearing.

Difficulty of Play - 6/10
- You have very little damage output before level 6, and will be behind on gaining gold from farming minions due to this underpowered attack damage.
- Blitzcrank has super slow movement speed, and relies heavily on boots of swiftness and his overdrive ability to get around.
- Your primary focus as a support/tank character is to provide your allied carry(s) with easy kills... ideally your stats will look like 3/0/25 at the end of the game... which takes some getting used to if you've never played a support role before!
- Being a defensive-based build, you will need a working knowledge of enemy AD/AP offensive items, and which defensive armors provide armor/magic resistance.

Ideal Item Purchase Sequence:

Sapphire Crystal - 200 Mana

Health Potion - Restores 200 Health over 20 seconds.

Mana Potion - Restores 100 Mana over 20 seconds.

Ruby Crystal - 180 Health

Catalyst the Protector
290 Health 325 Mana
Passive: Restores 300 Health and 250 Mana upon leveling up.

NOTE: Sell your Potion(s) for gold if not used.

Boots of Speed - UNIQUE Passive: Enhanced Movement 1.

Boots of Swiftness - UNIQUE Passive: Enhanced Movement 3.
(Replaces Boots of Speed in Slot 2)

Negatron Cloak - 48 Magic Resistance

Giant's Belt - 430 Health

Chain Vest - 45 Armor

Sunfire Cape - 450 Health
45 Armor
Passive: Deals 40 Magic Damage a second to nearby enemies.
(Replaces Giant's Belt in Slot 4)

Giant's Belt - 430 Health

Banshee's Veil - 500 Health
400 Mana
60 Magic Resist
UNIQUE Passive: Blocks one negative spell every 30 seconds.
(Replaces Catalyst the Protector in Slot 1)

Chain Vest - 45 Armor

Sunfire Cape - 450 Health
45 Armor
Passive: Deals 40 Magic Damage a second to nearby enemies.
(Replaces Chain Vest in Slot 3)

NOTE: If enemy team has several AP-based characters doing magic damage, purchase another Negatron Cloak and then a Force of Nature.


NOTE: If enemy team has several AD-based characters doing physical damage, purchase another Chain Vest and then a Thornmail.

Giant's Belt - 430 Health

Sunfire Cape - 450 Health
45 Armor
Passive: Deals 40 Magic Damage a second to nearby enemies.
(Replaces Giant's Belt in Slot 6)

Elixir of Fortitude - Grants 230-400 Health, based on champion level, and 20 Attack Damage for 4 minutes

Elixir of Brilliance - Grants 31-65 Ability Power, based on your champions level, and reduces cooldowns by 10% for 4 minutes.

Elixir of Agility - Grants 12-21% Critical Strike, based on champion level, and 35% Attack Speed for 4 minutes.

Oracle's Elixir - Gives your Champion stealth detection until they die.


Death Timer Reduction: -3.33%
Health Regeneration: +4%
Mana Regeneration: +4%, +1/sec
Experience Gain: +2.5%
Mana: +5%
Gold: +0.10/sec
Movement Speed: +3%
Cool-down Reduction: -6%, -3%
Summoner Cool-down Reduction: -15%

Exhaust: -25 armor, -25 magic resist, +.5 second duration
Ignite: +10 Ability Power during cooldown.
Ability Power: +.6/lvl

9x Greater Mark of Knowledge +1.17 mana per level (+21.06 at champion level 18)
9x Greater Seal of Vitality +1.08 health per level (+19.44 at champion level 18)
9x Greater Glyph of Knowledge +1.42 mana per level (+25.56 at champion level 18)
3x Greater Quintessence of Knowledge +4.17 mana per level (+75.06 at champion level 18)

+644 Mana at level 18
+175 Health at level 18

Summoner Spells:
Exhaust and Ignite allow for an easy early-game kill if you can grab an enemy under your tower.

Ability Selection:
1 - Power Fist
2 - Rocket Grab
3 - Power Fist
4 - Overdrive
5 - Power Fist
6 - Static Field
7 - Power Fist
8 - Overdrive
9 - Power Fist
10 - Overdrive
11 - Static Field
12 - Overdrive
13 - Overdrive
14 - Rocket Grab
15 - Rocket Grab
16 - Static Field
17 - Rocket Grab
18 - Rocket Grab

Things to Watch out for:

Morgana - This champion has a shield that blocks your rocket grab. Along with this, Morgana has abilities that will stop you in your tracks and lower your magic resistance while doing lots of AP-based damage.

Udyr - This champion has very well-balanced hybrid damage, a damage absorbing shield, a stun, quite a bit of dodge, and is usually built with a fair amount of lifesteal. Be sure to use caution around Udyr.

Madred's Bloodrazor - As with any champion who has a lot of health, Blitzcrank is damaged heavily by this item. If you encounter more than one enemy with this item, it's best to pop one of them in the air with your Power Fist ability, engage Overdrive, and retreat to the nearest allied tower.

The Bloodthirster - Champions with several stacks of this item can pose a problem if you encounter them 1v1. Like with Madred's Bloodrazor, it's usually best to pop your enemy in the air with your Power Fist ability, engage Overdrive, and retreat to the nearest allied tower.


- Use your Power Fist ability to last-hit minions for extra gold.

- When aiming your Rocket Grab, ensure there are no enemy minions in your way.

- Only use your ultimate when finishing-off enemy champions, or to kill large batches of minions for gold. The Static Field ability does several hundred damage per 2.5-seconds when it's not on cooldown, be sure to utilize this.

- This character/build works best with allied champions who dish-out a lot of damage, do NOT play this build if your teammates are primarily healers/tanks.

- When you grab an enemy, immediately use your power fist on them to pop them in the air. This will allow extra time for your teammates to land hits in as well.

- This build makes Blitzcrank an excellent tower pusher late-game, if you have the opportunity to take down an enemy tower that's at 1/3 health, go for it, you can endure several tower blasts.

- Try to grab enemies into a pack of your minions, as they will do extra damage to the enemy while at the same time increases the probability that the lightning bolts coming from your static field will hit the enemy champion as opposed to an enemy minion.

- Initiate team fights by grabbing their lowest-health/hardest-hitter first. If you grab an enemy tank wearing 4 Sunfire Capes, you've arguably done more harm than good.

- Camp out in bushes and surprised-grab enemy champions through walls for no other reason than to disrupt their routine. This causes enemies to play extra cautiously, which gives your allies an advantage with minion farming.

- Remember, your role is to take hits while the rest of your team deals direct damage, if you're lower than 1/2 health go back to base to heal.

- Grabbing characters such as Fiddlesticks and Nunu will cancel their ult.

- Utilize your Catalyst the Protector's passive bonus when you're leveling to ensure you provide the greatest amount of early-game support possible.

- Kill The Golem whenever possible for super-quick cooldowns.

- Your overdrive ability is very important for escaping, don't use it to farm minions faster if there are several enemies missing in action, you may be prone to an enemy gank.

- Buy sight wards and place them all over the map to setup ambushes.

Please feel free to comment! : )

Sunday, September 26, 2010

Tryndamere Carry Build

Tryndamere Carry Build

Tryndamere is arguably the best attack damage carry in the game. Tryndamere's passive ability supplies him with more critical strike chance based on how much health he is missing (0.5% per 1% health missing) Tryndamere's Undying Rage ability (his ultimate) keeps his health from going lower than 1hp for six seconds... so essentially every attack he dishes out during this six seconds will be a critical strike. Couple this ability to be invulnerable for six seconds with the fact that Tryndamere has a self-heal, a slow, a very high base attack damage, and an ability that allows him to spin through walls, and you can see how lethal Tryndamere can get.

Difficulty of Play - 9/10
- Your timing has to be near-perfect, and you need an in-depth knowledge of all opposing champion's disables/silences/stuns/etc. as this will directly effect when you use your ult.
- You have to constantly push enemy minions to gain gold, even when enemies are missing in action. (Remember, you have 3 methods of escaping, Flash/Ghost/Spin)
- Determining when to attack and when to retreat takes A LOT of practice. Much of it depends on your chance to critically strike.

Ideal Item Purchase Sequence:

Brawler's Gloves - 8% Critical Strike

Health Potion (x2) - Restores 200 Health over 20 seconds.

Avarice Blade - 12% Critical Strike
Passive: Gain an additional 5 Gold every 10 seconds.
(Replaces Brawler's Gloves in Slot 1)

Boots of Speed - UNIQUE Passive: Enhanced Movement 1.

Dagger - 15% Attack Speed

Berserker's Greaves - 25% Attack Speed
UNIQUE Passive: Enhanced Movement 2.
(Replaces Boots of Speed in Slot 2)

Brawler's Gloves - 8% Critical Strike

Dagger - 15% Attack Speed

Zeal - 20% Attack Speed
10% Critical Strike
8% Movement Speed
(Replaces Brawler's Gloves in Slot 3)

Vampiric Scepter - 12% Lifesteal

NOTE: Sell your Health Potion(s) for gold if not used.

Cloak of Agility - 18% Critical Strike

Dagger - 15% Attack Speed

Phantom Dancer - 45% Attack Speed
30% Critical Strike
20% Dodge Chance
12% Movement Speed
(Replaces Zeal in Slow 3)

Brawler's Gloves - 8% Critical Strike

Executioner's Calling - 15% Lifesteal
15% Critical Strike Chance
UNIQUE Passive: Attacks on enemy champions apply a debuff on them for 8 seconds that reduces incoming healing by 40%.
(Replaces Vampiric Scepter in Slot 4)

B.F. Sword - 50 Attack Damage

Cloak of Agility - 18% Critical Strike

Infinity Edge - 80 Attack Damage
20% Critical Strike
UNIQUE Passive: Critical hits now deal 250% damage instead of 200%.
(Replaces B.F. Sword in Slot 5)

Long Sword - 10 Attack Damage

The Brutalizer - 25 Attack Damage
UNIQUE Passive: reduces ability cooldowns by 10% and 15 Armor Penetration.

Youmuu's Ghostblade - 30 Attack Damage
15% Critical Chance
UNIQUE Passive: 20 Armor Penetration 15% Cooldown Reduction
UNIQUE Active: you gain 20% move speed and 50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 to a maximum of 8 seconds. 60 second cooldown.
(Replaces Avarice Blade in Slot 1)

B.F. Sword - 50 Attack Damage

The Black Cleaver - 75 Attack Damage
Passive: Physical attacks reduce your target's Armor by 12 for 5 seconds (maximum 5 stacks)
(Replaces B.F. Sword in Slot 6)

NOTE: If enemy team has very little healing, sell Executioner's Calling in Slot 4 and purchase The Bloodthirster for extra damage. It is very important that you have 300 gold to spare for an Elixir of Agility, as your Critical Strike chance will have decreased.

Elixir of Agility - Grants 12-21% Critical Strike, based on champion level, and 35% Attack Speed for 4 minutes.

Elixir of Fortitude - Grants 230-400 Health, based on champion level, and 20 Attack Damage for 4 minutes.

Oracle's Elixir - Gives your Champion stealth detection until they die.


Critical Strike Chance: +2%
Cooldown Reduction: -3%
Attack Speed: 4%
Armor Penetration: -6
Damage to Minions: +4
Attack Damage: +3, +5%
Critical Strike Damage: +10%Health Regeneration: +4%
Experience Gain: +2.5%

9x Greater Mark of Furor +2.23 critical damage
9x Greater Seal of Furor +0.78 critical damage
9x Greater Glyph of Furor +0.56% critical damage
3x Greater Quintessence of Swiftness 4.5% movement speed
+32.13% critical strike damage

+4.5% movement speed

Summoner Spells:
Ghost and Flash allow you to farm minions in enemy territory with a very high chance of escape if they try an ambush.

Ability Selection:
1 - Bloodlust
2 - Spinning Slash
3 - Bloodlust
4 - Mocking Shout
5 - Bloodlust
6 - Undying Rage
7 - Bloodlust
8 - Spinning Slash
9 - Bloodlust
10 - Spinning Slash
11 - Undying Rage
12 - Spinning Slash
13 - Mocking Shout
14 - Spinning Slash
15 - Mocking Shout
16 - Undying Rage
17 - Mocking Shout
18 - Mocking Shout

Things to Watch out for:

Thornmail - Upon being hit, returns 30% of damage taken to you as magic damage. (Lifesteal helps to counter this effect, but a tank wearing Thornmail will have a huge advantage wearing this armor.)

Exhaust - This spell makes Tryndamere practically useless for 3-3.5 seconds. If exhausted, it is best to use your Spinning Slash ability to temporarily escape this effect. (Your Spinning Slash ability will still do damage to the enemy, so spin into them if they are REALLY low on health.)

Rammus - This champion is basically the ideal-counter to Tryndamere. If you encounter an enemy Rammus, either ask to switch lanes with a teammate or run the other way. (If Rammus doesn't purchase Thornmail late game, feel free to lay some siege on him just as you would any other enemy champion)

Karthus - This champion's Requiem ability does a decent amount of damage to every allied champion on the map. (Karthus can also cast this ability 8 seconds after he is slain) If Karthus uses this ability when you pop out of Endless Rage, you can consume all 8 bloodlusts and still die. As a rule of thumb, it is best to keep your health above 550hp as Tryndamere has very little magic resistance.

This build is entirely focused on critical strike chance & critical strike damage, playing Tryndamere any other way usually ends with poor with results.

- Avoid consuming your bloodlusts until you either need the health or have no enemy to strike. Bloodlusts add a significant amount of damage and critical strike to your attacks allowing you to strike enemy champions harder and farm minions easier.

- Take advantage of Spinning Slash to get the last hit on enemy minions. Spinning Slash is also directly correlated to your critical strike chance as 2 seconds are shaved off it's cooldown whenever you strike critically.

- If you have a large amount of hp, use your Mocking Shout ability to lower surrounding enemy's physical damage. If their backs are turned, they will be slowed for 4 seconds.

- Do not consume your bloodlusts right before you use your Undying Rage ability, if you are ignited or infected with poison you will find yourself slain. It's best to keep an eye on the Undying Rage timer and consume the bloodlusts 0.5 seconds before the timer ends. (This will leave you with a 100+ health as opposed to 1 health)

- Don't be afraid to sacrifice 1/4 of your health to last-hit a few minions or to harass an enemy. Remember, Tryndamere is most lethal when low on health.

- Mocking Shout and Spinning Slash cost health instead of mana, avoid using those abilities if extremely low on health.

- Remember, Tryndamere is a late game character, if you're stuck hugging a tower during the first 10 minutes of the game, that's perfectly acceptable.

- Kill the Dragon and Lizard Elder whenever possible for extra gold/experience/damage. (Playing this build allows for Tryndamere to solo the Dragon at level 10)

- Lane with healing/support champions such as Sona, Taric, Kayle, and Soraka.

- There are several successful champion combinations that work very well with this Tryndamere carry build, but in my opinion the best is Zilean. (Zilean has a Chrono Shift ability that revives you upon death, a hard-hitting-AP-based ranged attack, and a Time Warp ability that grants you a speed boost... basically everything you need to be a successful killing machine)

Please feel free to comment! : )